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Template Grafts | Universal Monster Rules


Dragon (Metallic) Grafts

Metallic dragons tend to use their abilities to protect others and improve their surroundings.

As with most true dragons, a metallic dragon’s size is based on its CR (CR 3–4: Small; CR 5–6: Medium; CR 7–10: Large; CR 11–16: Huge; CR 17–24: Gargantuan; CR 25: Colossal), as is its fly speed (CR 3–6: 150 ft. [Ex, average]; CR 7–10: 200 ft. [Ex, average]; CR 11–16: 200 ft. [Ex, clumsy]; CR 17–25: 250 ft. [Ex, clumsy]), and if it is CR 11 or higher, it has the crush universal creature rule and spell resistance equal to 11 + its CR. Metallic dragons’ age categories match those presented on page 39 of the Alien Archive.

Gold Dragon (CR 3+)

Source Alien Archive 2 pg. 41
Many other metallic dragons revere gold dragons for being the most righteous and virtuous of all dragonkind and often seek out gold dragons for their wisdom.
Required Creature Type: Dragon (fire).
Alignment: Lawful good.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; detect alignment (CR 3+); frightful presence (CR 13+, 60 feet + 10 feet per CR); DR 5/magic (CR 11+; increase to DR 10/magic at CR 13, DR 15/magic at CR 15, DR 20/magic at CR 17); breath weapon (cone 15 feet + 5 feet per 2 CR, 1d10 F + 1d10 per CR); weakening breath (see below); spell-like abilities (CR 7+); change shape (CR 7+, animal or humanoid).

Weakening Breath (Su): Instead of a cone of fire, a gold dragon can breathe a 30-foot cone of weakening gas. Each creature within the cone that inhales the gas must succeed at a Fortitude save or take an amount of Strength damage equal to half the dragon’s CR.

Brass Dragon (CR 3+)

Source Alien Archive 2 pg. 41
Brass dragons are garrulous and often live near civilized areas to indulge in the latest gossip. They enjoy conversation immensely and much prefer talking over fighting.
Required Creature Type: Dragon (fire).
Alignment: Chaotic good.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 14+, 60 feet + 10 feet per CR); DR 5/magic (CR 13+; increase to DR 10/magic at CR 15, DR 15/magic at CR 17, DR 20/magic at CR 19); burrow speed of 30 feet; breath weapon (line 30 feet + 10 feet per 2 CR, 1d4 F + 1d4 per CR); sleep breath (see below); spell-like abilities (CR 8+).

Sleep Breath (Su): Instead of a line of fire, a brass dragon can breathe a 30-foot cone of sleep gas. Each creature within the cone that inhales the gas must succeed at a Will save or fall asleep for 1d6 rounds plus a number of additional rounds equal to half the dragon’s CR.

Bronze Dragon (CR 3+)

Source Alien Archive 2 pg. 41
Often found near seas and lakes, bronze dragons aid travelers of noble intent.
Required Creature Type: Dragon (water).
Alignment: Lawful good.
Traits: Blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 13+, 60 feet + 10 feet per CR); DR 5/magic (CR 13+; increase to DR 10/magic at CR 15, DR 15/magic at CR 17, DR 20/magic at CR 19); immunity to electricity; swim speed of 60 feet; breath weapon (line 30 feet + 10 feet per 2 CR, 1d6 E + 1d6 per CR); repulsion breath (see below); spelllike abilities (CR 7+); vortex (CR 21+); change shape (CR 7+, animal or humanoid); water breathing.

Repulsion Breath (Su): Instead of line of electricity, a bronze dragon can exhale a 30-foot cone of repulsing gas. Each creature within the cone that inhales the gas must succeed at a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus a number of additional rounds equal to half the dragon’s CR. This is a mind-affecting compulsion effect.

Copper Dragon (CR 3+)

Source Alien Archive 2 pg. 41
Copper dragons are mischievous and enjoy playing pranks on both allies and enemies.
Required Creature Type: Dragon (earth).
Alignment: Chaotic good.
Traits: Blindsight (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 14+, 60 feet + 10 feet per CR); DR 5/magic (CR 13+; increase to DR 10/magic at CR 15, DR 15/magic at CR 17, DR 20/magic at CR 19); immunity to acid; burrow speed of 30 feet; climb stone (see below); breath weapon (line 30 feet + 10 feet per 2 CR, 1d6 A + 1d6 per CR); slow breath (see below); spell-like abilities (CR 8+).

Climb Stone (Ex): A copper dragon can climb on stone surfaces as though affected by spider climb.

Slow Breath (Su): Instead of a line of acid, a copper dragon can breathe a 30-foot cone of slowing gas. Each creature within the cone that inhales the gas must succeed at a Fortitude save or be slowed (as per slow) for 1d6 rounds plus a number of additional rounds equal to half the dragon’s CR.

Silver Dragon (CR 3+)

Source Alien Archive 2 pg. 41
Silver dragons hold themselves to an unimpeachable code of courage and honor.
Required Creature Type: Dragon (cold).
Alignment: Lawful good.
Traits: Detect alignment (CR 5+); blindsense (vibration) 60 feet; darkvision 120 feet; frightful presence (CR 13+, 60 feet + 10 feet per CR); DR 5/magic (CR 11+; increase to DR 10/magic at CR 13, DR 15/magic at CR 15, DR 20/magic at CR 17); cloudwalking (see below); breath weapon (cone 15 feet + 5 feet per 2 CR, 1d8 C + 1d8 per CR); paralyzing breath (see below); spell-like abilities (CR 8+); change shape (CR 7+, animal or humanoid).

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground.

Paralyzing Breath (Su): Instead of a cone of cold, a silver dragon can breathe a 30-foot cone of paralyzing gas. Each creature within the cone that inhales the gas must succeed at a Fortitude save or be paralyzed for 1d6 rounds plus a number of additional rounds equal to half the dragon’s CR.